![]() I'd love to improve but I just can't get past the feeling that on that site that I'm just bashing my head against a brick wall, when it's 1 v 3, it's just no fun and I don't see what the other player(s) gets out of it considering there's no points or money or ranking or anything besides individual games. How long does it take to play the 2 clubs when it's obligatory? Things like other players cheering when I, the highest scoring player, receives the Queen of Spades from the lowest scoring player - like, aren't you supposed to be trying to hit the lowest player so you can win? Why cheer when someone 40 points behind gets more points? Let's visit the table object, as we'll need to push that into the room.tables array.Forgive me, I'm a relative novice hearts player and I'm trying to avoid being a sore loser, but is it just me or do a lot of players seem to cheat on the Hearts game on Cardgames.io? I constantly get the impression that either multiple players are working together or one player in multiple spots. ![]() First of all we need to instantiate the game object which can be achieved by calling the following function: function Game ( ) Let's have a look at how does the new game.js look like by having a look at a few functions from the previous article. I'm not going to explain this concept now as it's outside the scope of my post but I found this website very useful. Object Oriented JavaScript is achievable via prototyping (Please don't mix up the JavaScript Prototype Framework, with JavaScript prototypes. I have also created a game object that uses pretty much the same codebase that we saw in Episode 1 of the article series. Why? Because that allows me to create a room object, allows me to create a table object and also a player object that all have their own methods and properties. This solves a lot of my problems, however this has also meant that I had to rewrite nearly all of my code, as it had to be 'Object-Orientified'. Each Table will have it's own pack of cards, that will be used by every player who 'sits down' to the table.The championship is to collect all 13 hearts and queen of spades. None of the cards played were played by chance, so you must always find out why your opponent made such a move. Each Table has multiple Players (maximum number will probably be set to 4, at the moment it's set at 2 so I can run quicker tests) The Hearts game provides excitement, a sense of constant suspicion of conspiracies, and advanced combinatorics.Each Room has multiple Tables (with a maximum number that I have not yet figured out). ![]() Taking this (and many other smaller issues) into consideration I introduced a few new features: Rooms and Tables. The most obvious one is that 100 players can join the game but I only have 104 cards, which means I can't deal to every connected user (5 * 100 > 104), therefore a set of players should have their own deck. I have mentioned that this approach, even though it works conceptually, has multiple flows. In the previous post I managed to put together an application that allowed people to connect to a websocket server, the players were dealt 5 cards each. I'm not JavaScript expert, and I probably won't become one by the time I finish this project either, but I will gain invaluable understanding of JavaScript. If you're following the series, you have to bear in mind that I may not do the right thing first and in each post I try to justify what I did and why, but everything can significantly change in my next post. ![]() However I still have something to share, I have added further files, thought about the overall architecture a bit, so all-in-all I did achieve something. Time for another update for this project, after Episode 1 and Episode 2 I have made some progress, but due to some time constraints, I wasn't able to do as much development as I wanted. Of the content may be relevant please take it with a pinch of salt. Screenshots may be missing and links could be broken. ![]()
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